The Minmatar

Transcript:

A tough, no-nonsense race, the Minmatar are a determined and independent people. Their home planet of Matar is a natural paradise, although centuries of abuse have taken much from its beauty.

For the Minmatar, the most important thing in life is to be able to take care of yourself on your own, and although kin and family play an important role in their society, they prefer identifying themselves by the clan or tribe to which they belong. A clan can have any number of people in it, and its size is largely dictated by the main activity of its members. Most specialize in one area of activity. While those who live on a planet can focus on agricultural or industrial activity, others who travel around the world of EVE concentrate on trading, pirating, and suchlike.

In the distant past the clans constantly warred against each other. Since then, however, Minmatar have learned that cooperation is more important, and although the clans still try to maintain their regional and ideological identities, they act as a single unit towards other races.

The fortunes of the Minmatar have ebbed and flowed continuously. At one time they had a flourishing empire with a level of mechanical excellence never before or since seen anywhere. Later, however, they had to endure centuries of enslavement, toiling and dying for the benefit of foreign masters. Today most of them have regained their freedom, but the legacy of their enslavement has been the diaspora of the race.

The Minmatar are the most numerous of all the races in the world of EVE, but their vast numbers are divided into many factions. While the Minmatar Republic is the official state, only a quarter of all Minmatar are part of it. The largest proportion, almost a third, are enslaved within the huge Amarr Empire, while a fifth resides within the Gallente Federation, creating a powerful political bloc which keeps relations between the Gallenteans and the Amarrians in a constant state of tension. The remainder, who are not part of any formal organization, live as freemen throughout the world. Many are itinerant labourers, roaming from one system to another in search for work. A fair number make their living on the darker side of the law, acting as pirates, smugglers and peddlers in all kinds of illegal goods, and many of the larger criminal groups in the world of EVE are run by Minmatar.

Source: https://community.eveonline.com/backstory/races/minmatar/


EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. CCP hf. has granted permission to The Chrysanthemum Project to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, The Chrysanthemum Project. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website.

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The Gallente

Transcript:

The Gallenteans. Self-righteous, meddling, pompous and tiresome, or virile liberalists and defenders of the free world. Love them or hate them, you simply can’t ignore them. Everybody has an opinion on the Gallente Federation, it all depends from which side of the table you view them. For many, it is the Promised Land, where any dream can become a reality. Descendants of Tau Ceti Frenchmen, the Gallenteans remain strong believers in free will and human rights, despite numerous setbacks in their long history.

It has been said that, once you have seen the Crystal Boulevard in Caille you’ve seen it all. True, the view is spectacular, but if there’s one thing you can never see in its entirety, that is the Gallente Federation. You may travel its length and breadth, marvel at the Sunspiral on Troux, climb the Akat Mountains on tropical Intaki or thrill to the Mendre dancers on Sovicou. Wherever you go, you will always see something new and exciting, even when you visit the same place again. Gallente society is in a constant state of flux, vigorous, vibrant and progressive.

Few societies display such stark contrasts. Many of the wealthiest people in the world are Gallenteans, creating a constant demand for luxury goods. At the same time, the ranks of the poor number millions, because while the liberal market-driven economy and individual freedom may allow everybody the chance to advance to the top, they make it just as easy to plummet to the very bottom of the social ladder.

In the world of EVE, the Gallentean are the kings of entertainment, mass-producing everything from cheap porn-flicks to elaborate stage-shows for an ever-hungry public. They boast the most elaborate luxury space yachts, and the most glittering hotel reservoirs. Anything your mind or body could ever crave, the Gallenteans have plenty of it.

The Gallenteans are not alone in their Federation, whose boundaries are home to pockets of residents, varying in size and representing all the other races of EVE, most of whom left their own empires due to political or ideological differences, or simply in search of peace and prosperity. In addition to these there are two human races, the Intakis and the Mannars, both of whom the Gallenteans found while exploring and expanding their empire. Both were at a very primitive level when the Gallenteans found them, but since coming under the protection and guidance of the Gallenteans, both races have flourished and are today a full-fledged members of the Federation.

The Caldari were initially part of the Federation but deep-seated differences and mutual animosity between them and the Gallenteans drove them out to found their own empire. For a time, the two empires warred against each other, but as neither could gain sufficient advantage to claim victory, peace was settled in the end.

Source: https://community.eveonline.com/backstory/races/gallente/


EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. CCP hf. has granted permission to The Chrysanthemum Project to use EVE Online and all associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, The Chrysanthemum Project. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website.

Finances

Numbers flew past her head as the implant in the base of her skull gave a tugging pull towards consciousness. Kristin rose her unaware as a voice crackled through the interface in front of her.

“Ma’am, Ma’am, are you still there? … I have to apologize for the delay, I believe I may have been disconnected. I have been attempting to contact you for the last forty five…”

“It’s okay Trina. It’s my end. I fell asleep.”

A gushing sigh of relief was heard as Trina regained composure. “Oh my goodness, that’s a relief! I mean. Okay so back to the task at hand. Monthly income statements have come in from across the sector and I have good news to report. Industrial sector finances have brought in a record 50 billion kredits this month, accounting for 20% of revenue.”

Kristin sighed as the report came in, watching as the droids fluttered around her hands changing the color and design of her finger nails as she mentally conjured their instructions.

“Market sector finances have had accrued 198 billion kredits this month, accounting for 78% of total revenue. A no small feat I might add. As the head of finances I have to congratulate our division on outstanding work.”

“What do you want to hear this time Trina?”

“What? Nothing ma’am, I was just comm…”

“You are doing fine Trina, relax. I’m already perfectly aware of our finances. I just wanted to check up on how you’re doing and to get some input on our direction.”

“Ma’am?”

“I’m going to move our pilots out of null security space soon. We need a break from all of this.”

“You want to know if we can handle it? Keep in mind that you’ve added several new pilots to the pay roll.”

“Sisters, Trina.”

“Right, I’m just trying to stay professional for the logs. With the addition of several new pilots and the expansion in industry and trade…. I believe we can shoulder the expenses, however the organization’s ‘front’ has been negative for the last few months.”

“How much and why?”

“It’s consuming about a billion a month. They haven’t been producing anything as you’ve elevated most of our sisters into capsuleers. They aren’t heading the centers for research as they used to.”

“Get Gianna and Hannah on the line Trina, I thought they had this under control.”

“Right away ma’am.”

Kristin: Agonist

An agonist is a chemical that binds to a receptor and activates the receptor to produce a biological response.

She couldn’t sleep. Living life away from the State has brought on this lethargy within her, quite ironically preventing any meaningful will to be disciplined with her sleep schedule. In her bed, staring up at the ceiling with a Gallentean Battleship manual kept open on her duvet. Perhaps it brought on some comfort, considering she’s read through it several times. But it’s not like it was relevant, sitting across from her was a vial of fluid that would be used in conjunction with the cerebrospinal and neural implants she possessed in her current person. She felt a sort of apathy about it. Why?

She tilted her head back. Maybe it was time for another simulation.

Maybe Olena is right, and I’m just addicted to this simulacrum. In a different world, I’m a a teacher who’s goal is to take care of children and enjoy her ironic vintage furniture and window shop at rustic shops. Kristin opened her eyes, and the cold world around her. Multitudes of wealth at her finger tips and all she could think about were lesson plans and what wine would pair nicely with the dinner she was planning.

Dual Carrier Ratting Guide

Dual Carrier Ratting Guide:

 

With the requirement of having capital capable alts as well as capital capable mains, you should be able to be within reach or beyond a ratting carrier. The method that I am about to describe was what I used a few months ago to achieve the same isk ticks (every 20 minutes) as a ratting super carrier. Of course there is the caveat of the fighter changes, however what this is going to address is how to maximize alpha and dps while on field using two carriers with the tandem method. This guide is not meant for people starting out but food for thought for people who want to make their method more efficient and safer.

 

All the standard precautions apply, you absolutely need scouts or in lieu of that, people you can rely on to provide adequate and punctual intel in adjacent systems. But a good corp mate is vastly subpar to having your own set of eyes in the system next door.

 

Your Safe-Out: This should be addressed even before you purchase your ratting carrier, as knowing where your safe-locations is necessary. Common sense rules apply, do not warp to a station because it may be bubbled, do not warp to an Astrahaus because you cannot dock, and do not warp straight to a citadel in the off chance there is a bubble in line. The best way is to…

 

Identify Planet Clusters. In every system the anomalies spawn within a few AU of the nearest planet. Go into your Solar System Browser if you want proof of this. The best protocol, if you have the rights to of course, is to have a safe pos with bookmarks (that are between 5km from the stick and 5km from the edge of the shields so you land squarely in open space, preventing bumping) at every planet cluster. Why is this necessary? When you warp into an anomaly you will find that sometimes the structures of the complex are in your align path. The obstruction is magnified if you decide to warp in closer. Having multiple Safe-Outs are necessary if you always want a safe pos to warp to.

 

I mentioned the necessity of scout alts, and I will briefly go over how even if you have all of these things you can still die in a fire thanks to a sabre logged off in system. A logged off sabre may be perched near your safe out to bubble before you are able to initiate warp and trap you outside the shields.  If you do not have eyes in all adjacent systems, you do not 100% know if your hostile has left the system if you see him leave local. Your scout should be cloaky on the other side of the gate to verify that the target has warped off.

 

 

Reviewing the fit:

 

The fit is a standard Nidhoggur. The preference is because of the speed of the fighters and using the orbit function on your carrier’s fighters and the prioritization of smaller vessels that are able to track them well, will allow your fighters to survive much longer. In essence their being able to move is paramount to your success. Tank is an afterthought, especially after the changes. If the fighters are receiving more aggression it stands to reason that they will be shooting at you less. There is a heavy emphasis on fighter speed, tracking, and warp speed for this fit.

 

Tracking is absolutely required for the fighters to apply to smaller targets. However when using Einherji II’s know that the orbit radius that the fighters have is actually outside of their optimal. By using one optimal range script and one tracking speed script, one you are mitigating the effects of stacking penalties but also you are enabling your fighters to hit at regular orbit.

 

Warp speed is absolutely necessary to ratting and without Hyperspatial modifiers you will be accelerating and decelerating incredibly slowly. This is also crucial to your safety as being able to exit warp quickly so you can realign to your safe-out. The only vulnerable window a carrier should be is when you are warping to your next anomaly before you are able to align out. The reason for not using Hyperspatial Rigs and instead using Capital DDE’s is that with the Mid-Grade Ascendancies and the Accelerator you are already reaching 2.62 AU/sec.

 

And using this chart pulled off of EVE-Uni, you will see that you will land within a minute with a distance of 50 AU. This distance is much larger than most systems in insmother.

 

 

                                                        Warp Speed (AU/s)
 Distance     1.36     1.50     2.00     2.20     2.50     2.75     3.00     3.30     4.50     5.00     5.50     6.00     8.00
   150 KM       22       20       16       14       13       12       11       10        8        7        7        6        6
 1e+06 KM       48       44       33       30       27       25       23       21       16       14       13       12       11
     1 AU       63       57       43       40       35       32       29       27       20       18       17       15       14
     2 AU       65       59       45       41       36       33       30       28       21       19       17       16       15
     5 AU       67       61       47       43       38       34       32       29       22       19       18       16       15
    10 AU       71       65       49       45       40       36       33       30       23       20       19       17       16
    20 AU       78       71       54       49       44       40       37       33       25       22       21       19       17
    50 AU      100       91       69       63       56       51       47       43       32       28       26       24       21
   100 AU      137      125       94       86       76       69       63       58       43       38       35       32       27
   200 AU      211      191      144      131      116      105       97       88       65       58       53       49       40

 

 

Passive, not active. Yes, you can activate the shield booster in warp. However with running the NSA and outputting sufficient DPS you will be annihilating waves very quickly. One more module to micro-manage is more effort and is unnecessary when the only buttons that you need to be hitting is CTRL+Click (to target), F1, and F3.

 

Wait a second, you don’t have a cyno! How am I going to get rescued if I don’t have a cyno!?

Frankly having a cyno on your carrier is absolutely pointless. Even if you light and are able to bridge reinforcements your butt is still going to be sat there for 10 minutes. And if you haven’t been on any of our operations lately, you will know that any competent group will drop a cyno-inhib, preventing you from doing just that. Do you remember the scout that I mentioned earlier? Yeah, the one that’s sitting several thousand kilometers on a personal ping above the gate in the adjacent system? Yes that one. That scout will also be equipped with a payload of liquid ozone and a cyno. If all your precautions fail and an interceptor is able to land tackle despite being aware of hostile presence your scout which you should not place in any fleet prior for any reason, is going to join the reinforcement fleet to provide an easy in. Whether that is on a warp in on your carrier or 250km off the cyno inhib or in the system next door because your particular system is out of range. It died? Well get another one. Have a stack of disposable cyno frigs everywhere.

 

[Nidhoggur, Nidhoggur]

 

Federation Navy Drone Damage Amplifier

Federation Navy Drone Damage Amplifier

Federation Navy Drone Damage Amplifier

Federation Navy Drone Damage Amplifier

Prototype Hyperspatial Accelerator

 

Drone Navigation Computer II

Drone Navigation Computer II

Pith X-Type Explosive Deflection Field

Capital Shield Extender II

Omnidirectional Tracking Link II

Omnidirectional Tracking Link II

 

Fighter Support Unit II

Fighter Support Unit II

Fighter Support Unit II

Fighter Support Unit II

Networked Sensor Array

 

Capital Core Defense Field Extender II

Capital Drone Durability Enhancer II

Capital Drone Durability Enhancer II

 

 

Einherji II x9

Einherji II x9

Einherji II x9

 

 

Mid-grade Ascendancy Alpha

Mid-grade Ascendancy Beta

Mid-grade Ascendancy Gamma

Mid-grade Ascendancy Delta

Mid-grade Ascendancy Epsilon

Eifyr and Co. ‘Rogue’ Warp Drive Speed WS-615

 

 

Nanite Repair Paste x170

Optimal Range Script x1

Tracking Speed Script x1

 

http://evepraisal.com/e/16374551

 

 

First accept that ratting as an activity requires a lot of micromanagement.

 

Note that for this method you are not going to “conserve” missiles. You will hit F1 and F3 and apply for maximum dps. Remember, that one payload of missiles is equal to applying them to half of the spawn of a haven or sanctum. So using two carriers you are able to unleash all missiles at all times.

 

Also note that when you are going to a ring sanctum to abuse marquee-lock. Do this by holding down the left mouse button and the CTRL button and dragging across the section of the screen where the hostiles are. It will lock all of them (sometimes including large collidable structures, but you can easily untarget these)

 

Also note that you are going to be perma-running your NSA. You are not active so you do not actively need your capacitor. Both methods (active/passive) are going to drain your capacitor past jump capability so throw that out. You should be clearing each wave within 1 minute.

 

Method:

 

Warp both carriers to a single anomaly. Engage Hardeners/Links.

 

On Land, align both carriers out to your safe out.

Marquee-Lock the first wave.

 

Carrier 1: Fighters engage Battleships, using all three salvos per target.

Carrier 2: Fighters engage Battlecruisers and below, conserving salvos.

During engagement: use dscan to find your next anomaly.

 

Right before Carrier 1 runs out of missiles, Carrier 1 align to your second anomaly.

Recall fighters when empty, on Carrier 1 Fighters land, engage warp to second anomaly.

Carrier 2: Fighters engage Cruisers and below first, then use all three salvos per battleship target.

 

Carrier 1 should finish reload of fighters while in warp to the second anomaly.

Carrier 1 Lands at second anomaly, aligns to safe out

Carrier 1: Fighters engage Battlecruisers and below, using all three salvos per target.

Carrier 2: Fighters finishing off final wave and starting align to second anomaly.

 

Carrier 1 finishes half of second anomaly

Carrier 2 finishes first anomaly

Carrier 1 engages warp to third anomaly, reloads fighters

Carrier 2 engages warp to fourth anomaly, reloads fighters

 

Carrier 1 Lands at third anomaly, aligns to safe out.

Carrier 2 Lands at second anomaly, aligns to safe out.

Carrier 1 Fighters engage Cruisers and below first, then use all three salvos per battleship target

Carrier 2 Fighters engage Cruisers and below first, then use all three salvos per battleship target.

 

Carrier 1 aligns to fourth anomaly

Carrier 2 aligns to third anomaly

 

And so forth.

 

The method worked for me very well and losing fighters was never a concern. However with the changes, maximizing their HP and their speed will contribute to their survivability even more. The takeaways from this method is one: Conserve your APM and use Full DPS by using all missiles while reloading in warp and Have a scout/cyno alt at all times (Hey, this is actually also useful in pvp! Put a Jump Clone for the scout alt in staging so you can use it up here too!).

Isolde: It’s like dancing

Adagio.

Under the consciousness of her craft she could feel her heart beat. She could feel the bridge of her foot start arch and she could feel the tension in her legs, her arms out stretched. The performance was about to begin.

Under the hood of her interdiction class vessel, she was plotting routes, attacks, counter attacks, and exits. Off in the distance were explosions, wrecks and debris from the collision of two gigantic coalitions. Her eyes, flickered between two points: the shining beacon of her sister clad in armor and the golden dragon raining down electromagnetic fire on them. The formations of the two fleets resembled a dance between two snakes, eating each other’s tails.

Allegro.

She maintained communications silence except for one person. Her eyes in the fight, she could always depend on her. Her eyes darted on her status in the fleet. They had just fired a broadside and in the distance an explosion followed.

Maybe it was one too many. The enemy formation started breaking.

En avant.

“Isolde, commit, commit, commit!” Broke through the silence.

Tendu en croix…

 

 

Trina: Vedette

I’m a different kind of capsuleer, or so I’m told.

I woke up this morning to most serene aquatic garden. The dancing sprites gleefully darting back and forth above my drowsy head, making little ripples in the water. I breathed heavy and I turned my head to the side, gripping my pillow to the side of my head. The birds. Oh the birds started chirping incessantly. Louder, louder, and louder. These fucking birds, why did I think it was a good idea to buy this hologram. I should’ve went with the ambient beach instead. I can’t stand birds. 

“Alright, I’m up,” righting myself I gripped both sides of my head. The holograms subsided and my room gave way to the stark reality. I reached further back to tie my hair into a knot. I felt the metallic port holes at the base of my spine. Why did I have to do that. It’s too early in the day for those sort of thoughts. At least let me have a few hours to myself.

You see, I was born yesterday. But if you expect me to tell you the same story as my sisters you would be wrong. My task is handling retail, shipments, and market contacts for our little circle. It’s all very mathematical but honestly incredibly simple. Buy low, sell high, watch the numbers go low, and then get high. That wasn’t a very good joke Trina, oh my god what is wrong with you.  Back in the day you would have to use these things called keyboards, to do basic accounting. But here, I cheat a little bit. One of the perks of being a capsuleer accountant. Something you won’t find strolling down the mercantile division of our very diverse station. This here is a wonderfully crafted, painfully annoying, neural jack. My sisters probably have already shown the capsule interface to you already but this one is special in that it only allows a direct line into the market and assets division. I’m able to tap in and do all of it instantaneously. I’m pretty much the only one that can do this. Don’t tell my sisters about it, if they knew it was this easy they might not find me all that useful anymore. They hate me enough already. I really do envy them, sometimes I wish I was out there battling it out in the cosmos, but somebody has to do what I do.

Here, walk with me.

Why do I do what I do, if I seek and crave adventure so much? Well, I’m not sure I could divulge into those details but rest assured, my life is very much privileged. And nothing to do with the genetic defects that prevent me from flying. If they didn’t save me… Well, sometimes I wonder if it wouldn’t be better. I’m well taken care of, I get to eat at the most established restaurants in New Eden, shop at the most luxurious malls, and meet the most powerful, interesting people, who care for my company. I hate myself. Just yesterday I was having dinner with a planetary governor and his splendid wife. She had this huge hat decorated with peacock feathers, I was kind of amazed at how her neck did not snap with the weight. Also what is a peacock… Need to look that up later. 

Oh I’m sure you don’t care for that, you want to hear about the capsuleers. What is a planetary governor to a powerful mega-corporation anyway. Dirt. Regardless, they do make for a nice, well balanced perspective on life.

Hold on, it looks like my friends in the Outer Ring need a price check in Amarr. I’ll see you tomorrow okay? Same time, same place? Groovy.

—Error 0x445: Connection Terminated—